Some things should remain Sacred- like the simplicity of console games.
Hello, PC Gamer.
Your argument that PC gaming is the best form of gaming has grown rather meager in recent years. You shouldn’t take it to heart, though. I understand some of your pain. Keyboards and mice are simply better than a console controller for FPS- it’s just common sense. But you see, your side of the argument has long been hardware-heavy-handed. Software for you has become flaccid of late because, honestly, consoles are created for ease of use in an increasingly lethargic mainstream.
But you know what, you’re right- it is pretty neat that you can modify games via PC and receive patches. Unfortunately, many good games are released far too early for PC and require patching to even be worth playing. This simply never happens on consoles, because console games are complete and ready to play right out of the package.
Wait, what’s this? Sacred 2: Fallen Angel? Um, well, yes, this game did require extensive patching for basic functionality in multi-player modes. And it was released over half a year after the PC version. There are plenty of complaints regarding the PC version of Sacred 2 plastered all over review and retail sites. It almost scared me out of buying the game for 360. It looks like Ascaron did manage to fix quite a few bugs in the PC to console transition, but was it enough?
I have been waiting with bated breath for a dungeon crawler with local multi-player access ever since I found out there was never going to be a Dark Alliance 3. When I heard that the local multi-player of Sacred 2 would make its way to online multi-player simultaneously, I had to shell out the cash and try out the game. The game itself, while lacking any truly compelling story or character dialogue (maybe not compelling, but it’s corny enough to give you a chuckle,) manages to reach a very dangerous level of addiction. Initial gameplay hearkens to any typical Diablo-style controls and is immediately accessible to the player. Navigating the menus can prove tricky for those gamers expecting a tutorial to explain everything for them. However, the ability to create combat art combos as well as allocate attribute and modification points to specific spells adds a fresh taste of “I’m hooked.” I’m not entirely sure if this is strong enough to be considered a chemical dependency, but Sacred 2 has managed to push all of my other games out of my 360’s disc tray for the entire time I have owned this game.
So you see, PC gamer, while I’m really glad that there are patches to fix local multiplayer trading and fix glitches that make items disappear from both inventories immediately following a trade, I would really just prefer this game had been launched like a console game instead of a PC one. I’m sure you’re thoroughly enjoying your downloaded copy of The Sims 3, though.
Note: I am well aware that not all PC gamers are pirates, and I honestly have nothing against PC gamers. Fr rlz.











